LeTa Hoops
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In beta on TestFlight · Coming to the App Store

The whole school on one court.

Curriculum, training plans, attendance, match day, league and progress reports, for the school, the coach, the athlete and the parent.

iPhone · iPad · Mac

A basketball school runs on a hundred small things: who came, what we worked on, what comes next, who is growing and how. LeTa Hoops keeps every one of them on the same court. Here is one week at the club.

A week at the club

  1. Monday · School panel

    Monday starts in the office, before a single ball bounces.

    The school manager sees every team on one screen, adds coaches, athletes and parents, links each family and sets the rosters. Fees are recorded with numbered receipts; no money changes hands in the app.

  2. Tuesday · Coach panel

    Tuesday evening, the coach plans Wednesday in a few minutes.

    The plan builder takes the length, the focus and how many players, baskets and balls there are, then builds blocks that fit the age. Every block comes from a library that is already written.

  3. Wednesday · Coach panel

    Wednesday is practice night, and the gym fills up.

    Attendance takes one tap per athlete and saves itself. A block can be shortened, stretched or swapped mid-session, and the tactic board turns a quick sketch into a moving diagram.

  4. Thursday · Athlete panel

    Thursday there is no practice, but the athlete still plays.

    Ten minutes at home picks a short list from the athlete’s own level, and the coach’s assignments wait with a due date. In between, a quiz round or a game IQ scenario asks: what would you do here?

  5. Saturday · Coach panel

    Saturday is game day, and one hand is enough on the bench.

    Score, fouls and timeouts sit on big buttons, a player stat takes two taps, and each shot goes on the shot chart by hand. At the final buzzer the game report is ready to send as PDF or text.

  6. Sunday · Parent panel

    Sunday, a parent finally has time to look.

    This week’s topic explains what the team worked on and how to help at home, and the progress report shows the steps taken this term. If something needs a talk, a meeting request goes to the coach with up to three days to choose from.

  7. And again · Every panel

    Then Monday comes round, and the season moves a step.

    Each week lands in a season plan, the skill map climbs level by level, and the standings show where the team is. Seven weekly awards, each with a written reason, keep the small wins in sight.

The curriculum

10 areas × 6 levels: a path for every age.

Each of the 123 teaching cards gives the purpose, the steps, the usual mistakes and a way to measure success. The first level of every area is free.

123teaching cards

Skill area 123456
Footwork
Dribbling
Passing
Shooting
Finishing
One-on-one offense
Off-ball movement and team offense
Individual defense
Team defense and rebounding
Game sense and decision-making

The library

Already written, ready to teach.

For the coach: 807 drills, 150 ready sessions, 84 tactics and 39 season plans. For everyone: 677 tips, 496 guides and 517 glossary terms. For the athlete: 680+ quiz questions, 167 game IQ scenarios and 201 exercises for home.

One search runs across all of it, filtered to the right age.

Close-up · Wednesday

Draw it. Play it. Teach it.

84 tactics and 23 team systems, each with a court diagram you can play, pause or step through frame by frame.

  1. 1 Court
  2. 2 Players
  3. 3 Movement
  4. 4 Play

Tactics that don't suit an age group stay locked, with the reason written next to them.

1 2 3 4 5
Pass Cut Dribble Screen

Close-up · the season

A season, phase by phase.

One of the 39 ready season plans in the app, shown as it is written. Start from it, then make it your own by week, month or year.

Ready season plan · ages 11–12

Ages 11–12 season plan: six phases, thirty-six weeks

  • 36weeks
  • 6phases
  • 2sessions a week
  • 72sessions in all

Share of each session, roughly

Weekly load never goes over the age limit set in the app.

How every phase runs

Six weeks, six steps.

  1. 1Learn: unopposed and slow
  2. 2Learn: on the move
  3. 3Apply: against passive defense
  4. 4Apply: against live defense
  5. 5Play: use it in small-sided games
  6. 6Observe: game day and a short review

01

Weeks 1–6 · 12 sessions

Fast break and 2-on-1

Off-ball movement and team offensePassing
  1. Pass, then the lay-up after the pass
  2. Learn the 2-on-1
  3. Solve the 2-on-1 at speed

02

Weeks 7–12 · 12 sessions

2-on-1+1 and 2-on-2 fast break

Off-ball movement and team offenseTeam defense and rebounding
  1. Passing at speed, finishing after the pass
  2. 2-on-1+1: against a trailing defender
  3. Shooting motion and ball grip

03

Weeks 13–18 · 12 sessions

Drive, draw, dish

One-on-one offensePassing
  1. The penetrating drive
  2. 1-on-1 attacking in a narrow lane
  3. Draw and dish in a tight 2-on-2

04

Weeks 19–24 · 12 sessions

Give and go

Off-ball movement and team offensePassing
  1. Give-and-go, lay-up after the pass
  2. Give-and-go in 1-on-1 with a passer
  3. Give-and-go in 2-on-2

05

Weeks 25–30 · 12 sessions

Swing the ball, keep the game going

Off-ball movement and team offenseGame sense and decision-making
  1. Continuity: the ball from side to side
  2. Reading how to get open in 2-on-2 with a passer
  3. Movement in 3-on-3 and 4-on-4

06

Weeks 31–36 · 12 sessions

Team defense and fast break

Team defense and reboundingOff-ball movement and team offense
  1. Guard the ball, learn the help position
  2. Off-ball defense on the ball side
  3. Shot after the drive, then into the fast break

End of the season

End-of-category measure: most 2-on-1 situations end in a score.

At the end of every phase, one strength and one next step are noted for each athlete.

Close-up · Saturday

A bench assistant you can run with one thumb.

Here is the bench assistant running a sample game.

Home0Fouls 0
10:00P1
Away0Fouls 0

MadeMissed0%

Player #7

Line · 0 PTS · 0 REB · 0 AST

Every stat and every shot is entered by hand on the bench.

Close-up · Thursday

Read the floor before the play happens.

Each of the 167 scenarios freezes a moment like this one and asks for your read.

Close-up · Sunday

Growth you can see, term after term.

Every skill area climbs from 1 to 6, and 53 tests compare an athlete only with their own earlier results.

654321 Term 1Term 2Term 3
ShootingPassingIllustration with sample data

Weekly awards, always with a written reason

01 / 07

Player of the week

Every award needs a written reason of at least ten characters. An award is never given by numbers alone.

Scroll or drag to turn the ring
  • Player of the week
  • Most improved
  • Hardest worker
  • Best teammate
  • Best defender
  • Most competitive
  • Fair play

Every feature

The story left things out. The playbook doesn’t.

All 80 features in one place, searchable and filtered by role.

Our promises

No ads in any panel. No third-party tracking. Accounts start at 13; younger athletes join through a parent. No open chat between adults and young athletes. Back up, export or delete your data whenever you like.

Plans

A plan for every role in the club.

Free for everyone: the calendar and one-tap attendance, announcements and replies, fixtures and standings, rules and referee signals, the glossary and tips, weekly awards, and the first level of every skill area.

Available in Türkiye first. Subscriptions run only through the App Store, school fees are recorded with receipts but never collected in the app, and when a plan ends your records stay. Only the paid tools lock.